A small one off diorama piece done as an art test. The goal was a stylised scene with a triangle limit of 15K and a texture limit of a total of 4096×4096, presented in Unity.
I created some custom shaders in Shader Graph for the water, the terrain and the smoke. Textures were either hand painted in Photoshop or in Substance Painter. Images are screenshots from Unity
Software used: Maya, Photoshop, Substance Painter, Unity, ZBrush.