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Edge Of Twilight Throughout 2006 I was heavily involved in the conceptualisation of the game "Edge of Twilight" at Fuzzyeyes Studio. During this time I created a number of 3d models based off concept drawings by myself and other concept artists. These models were also used as a test platform for the new techniques that would be needed to create a next-gen game, such as normal mapping, z-brush and parallax mapping. Below are some examples of the more finished models I created. For examples of my concept drawings go here. |
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