Edge Of Twilight

Throughout 2006 I was heavily involved in the conceptualisation of the game "Edge of Twilight" at Fuzzyeyes Studio. During this time I created a number of 3d models based off concept drawings by myself and other concept artists. These models were also used as a test platform for the new techniques that would be needed to create a next-gen game, such as normal mapping, z-brush and parallax mapping.

Below are some examples of the more finished models I created. For examples of my concept drawings go here.

   Lithern Shrine

      Lithern Structure

      Iron Tower