This is the result of my first foray into Quake
III player character modeling. The character concept is taken from the Warhammer
40,000 universe developed by Games Workshop. The character is a Chaos Space
Marine, an armoured, geneticlly enhanced human who once fought for mankind
but has been turned against them by the Chaos Gods.
Click on any of the thumbnails below to view the different skins, both in game and pre-rendered.All modeling and animation was completed using
Lightwave 7.5 and texture maps created using Photoshop and Lightwave. Sounds
were recorded and edited by me and bots were created by me using Bot Designer by Cricel.
This was an excelent learning experience as I had to learn great deal about
Quake III's system including model setup, skins, shaders, and bots. 1693 polygons, 4 skins of 4 files each.