Much of the work I completed at Real Serious Games involved trains, in the form of VR training experiences and project visualisation/familiarisation.
Some of the projects required exact recreations of real-world locations, based of 3d CAD files, 2d plans and on site photos and videos. Other train related projects were more generic and assets were created more freely from different reference photos.
Software used: 3ds Max, Photoshop, Substance Painter, Unity
Real-time props for Unity. Rendered in 3ds Max with Arnold.
Low detail, real world Sydney train stations, recreated in Unity. Images are screenshots from the Unity engine.